The infinite possibilities of Bioshock
I’m a little late to the Bioshock Infinite party (thanks to Monster Hunter Ultimate 3) but very glad I waited a bit to play it. Why? Everyone and their mum were asking me what I thought of it, if I had finished it, what did I think of the ending and I just wanted that to slow down before I start to over analyse everything I see while playing.
Then it got spoiled for me.
Someone thought it was be funny to slice in some rather big plot points in the middle of the old E3 trailer. While the game wasn’t ruined as these spoilers were not in context, it did tell me a few things about the main characters that … well … left the shocking reveal a little wet.
Expect many spoilers after the jump.
It was the fact that Elizabeth was Booker’s daughter was the biggest plot point revealed to me in that naughty video. I saw another clip of Comstock shouting about her missing finger which also meant I knew there was something about it from the get go. Luckily I didn’t know exactly what so it meant so some reveals were as shocking as they set out to be.
Bioshock holds a dear place in a lot of our hearts, mainly because it did something very different. Sure it was a shooter but it was a different breed of one. A shooter with a deep and twisting story that left your mouth gaping open time after time, and with such memorable characters and locations you’ll never find that “Would You Kindly?” reveal stale.
Bioshock 2 on the other hand. Well, here’s a guilty admission: I never actually finished it. There wasn’t as much grip as the first and I started to find the farming of splicers while the little sister did her thing repetitive. I’m eager to return to it now I think about it but then I just lost interest.
So when Bioshock Infinite was announced I was apprehensive. The pretty E3 trailer shows just how much the game has evolved in its long and delayed development. In fact, the game presented in that trailer is nothing like the game you can play today. Story scenes changed, cut and remade during the games numerous push backs. Was it for the better? Well, I think we can all agree that it came out just fine.
My main problem with Bioshock Infinite is that it throws so much at you in the last twenty minutes or so of game play. The fact you are both Booker and Comstock is announced literally seconds before the credits roll and while the shock is a good one it leaves you still trying to mull over all the other major reveals that were just thrown your way.
It’s almost all too much at once.
Then comes the theories. Hundreds of them. In another universe is Booker then Atlus? Can the idea of Comstock ever be killed seeing that Booker can continue to deny and accept the baptism in other universes?
More questions: What was Bookers debt and why was he so ready to give his daughter away to clear it?
Which is my major problem with Bioshock Infinite. One of the most definitive and emotional moments in the game isn’t explained or explored. The act of Booker giving away his baby daughter to a stranger to clear his debt is difficult to understand. Was there a promise of a better life for her? Was he that much of a scumbag to give away his daughter? Were his debts money related? Was it gambling? Or Was it moral debt of his time at Wounded Knee?
Sure, the story is clever but it’d been more interesting to see the game finish with all questions answered.
It also leads to the question of what is next for Bioshock? Elizabeth has already outed the basic story lines of each game and it’d be very odd for that theme to continue. Should this be the last Bioshock?
I’m about to begin my second playthrough and find all the Voxaphones to see if anything else gets answered. Let me know your theories and thoughts in the comments.